

Same tuning tricks apply: vocoder (shaping the sound) and in the case of a synth bass, I use a compressor as well. I use a malstrom bass from the aforementioned refill. (This is just an example emphasizing the modulation possibilities you have for modulating the sound =f the kick).Īfter comes another EQ to find the nice spot in the kick to emphasize.Īgain, you can use samples (The disco bass patch in the FSB is a nice one for psy basses or use subtractor, malstrom or thor.)

Also I changed the velocity amount (less) on the redrum so we get an equal powered kick no matter the velocity and in this case I changed the length of the sample because the kick sound had a funny sounding tail. This allows me to EQ the sound, shift the sound and mix it (via dry/wet) with the original kick sound to get the sound I want. In general it’s more efficient and maintainable to keep things in combinators, so here’s the kick combi:Īs you can see, I split the kick audio signal and route one copy into the vocoder’s carrier inputs and one copy of the signal into the modulator input. 1 refill which is very nice if you need good leads, fx and synths for your (psychedelic trance) tracks. A lot of good patches are shipping in the Ps圜rafter vol. Also possible is to use a subtractor or maelstrom to create a kick. If you are wondering how I made the kick: I connected the kick to the small (line) mixer. I made a combinator patch to set-up the mixers needed. To get the sound of a pumping and grooving bass/kick combination, I use the kick to duck the bass signal and the combination of the kick and the bass to duck the shadow mixer (leads, samples, ‘the rest’) Download the song file (You will need this)īetween the Hardware interface and your (first) mixer place an MClass mastering unit (default one is fine for now).
